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1. Equipment / Vehicle Module Wheel Redesign - in Feedback/Requests [original thread]
Yea just made a similar thread tonight so this is exactly what I'm looking for
- by Mical Angelo - at 2013.05.21 03:42:00
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2. Equipment and R2 Button - in Feedback/Requests [original thread]
I remember in earlier builds to reach my hives or explosives all I had to do was cycle through them with R2. Now the only way to access equipment is through the wheel, which is a pain for dualshock. It just takes longer this way. Before all I had ...
- by Mical Angelo - at 2013.05.21 02:15:00
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3. BRING BACK OLD SKIRMISH MODE PLEASE. - in Feedback/Requests [original thread]
Yeah. Also missed landing on the mcc and dropping an uplink on it.
- by Mical Angelo - at 2013.03.12 19:17:00
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4. Too bright color reticle/crosshairs - in Feedback/Requests [original thread]
I've seen a thread on the problems with single dot crosshairs but another problem that amplifies the difficulty in seeing is the bright color. Currently the maps I am playing are extremely bright. Now I don't have a problem with not seeing when l...
- by Mical Angelo - at 2013.03.12 19:12:00
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5. [Request] dropsuit option when bleeding out - in Feedback/Requests [original thread]
Haven't seen this suggested. Wondering if we could get an option to choose our next dropsuit while waiting for a uncertain death or medic pickup. With no medic an eventual bleed out has a lot of seconds are wasted. Shaving off a couple seconds by ...
- by Mical Angelo - at 2013.03.12 05:05:00
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6. [Request] Territory objectives - in Feedback/Requests [original thread]
By territory objectives I mean passively taking over objectives by your presence, instead of walking up a computer get remote exploded, sniped, killed. It just gets tiring focusing on one spot. It would make it more challenging to defend a large a...
- by Mical Angelo - at 2013.01.30 07:02:00
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7. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
ICECREAMK1NG WARRIORS wrote: +1 OP. Does anyone use the sights on the smg ? try it, it's a joke. I use smgs and agree.Muzzle flash kills me. I enjoy the halo type aiming, where you don't need to aim down sights. However if hipfire accura...
- by Mical Angelo - at 2012.08.01 22:59:00
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8. Nanite injectors - in Feedback/Requests [original thread]
wait, wait. Mandatory wait? So basically if there are no medics, respawn wait time practically doubles?
- by Mical Angelo - at 2012.08.01 22:50:00
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9. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
I find that my sub-machine gun has less up recoil than my assault rifles, for some reason, which is why i started using them. But it seems that I traded less kick for more flash. Less kick in a gun ain't that helpful if i have to burst fire it to ...
- by Mical Angelo - at 2012.07.30 02:52:00
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10. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
Hah don't know why but I was reading it as L1. Yea guess i'll have to go burst fire then.
- by Mical Angelo - at 2012.07.29 07:34:00
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11. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
Argh if it is due to realism would a flash suppressor be too much to ask for? Futuristic guns should be easier to fire and aim. And accuracy could also be improved with Iron sights for me. Don't need scopes on close quarter weapons that don't even...
- by Mical Angelo - at 2012.07.29 07:22:00
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12. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
I only seem to be having this problem with sub-machine guns. From a gameplay perspective, aiming through the scope should make it easier to hit a target, however I find the muzzle flash on sub-machine guns a hindrance to my aim. Due to this I alwa...
- by Mical Angelo - at 2012.07.29 06:41:00
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